CeleronS
02-12-07, 21:23
Es papētiju specus dažām consolēm un lūk
PSX
Specs:
* Analog Joystick
* Controller
* Memory Card
* Link Cable
* Mouse with Pad
* RFU Adaptor
* Multitap Unit
* R3000A
* 32 bit RISC processor
* Clock- 33.8688MHz
* Operating performance - 30 MIPS
* Instruction Cache - 4 KB
* Data Cache - 1 KB
* BUS - 132 MB/sec.
* Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed)
* Maximum Capacity - 660 Megabytes
* Features Audio CD play XA Interactive Audio
* Control Pad Two control pad connectors Expandable with multitap connector
* Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
* Serial Port I/O Link Cable Connectivity
* Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
* 24 Channels
* 44.1KHz sample rate
* PCM audio source
* Digital effects include: Envelope Looping Digital Reverb
* Load up to 512K of sampled waveforms Supports MIDI Instruments
PS2
* CPU: Emotion Engine 300MHz, 128-bit INT, 128-bit FP, 24KB L1, 16KB Scratch, 8KB VU0, 32KB VU1, 450 MIPS, 6.2 GFLOPS, 66M Vertices/Sec, 2.4 GB/s Internal, 1.2 GB/s Graphics, 3.2 GB/s Memory
* Graphics: Sony GS 150MHz, 1.2G Texels/Sec, 32-bit Color, 4MB (48 GB/s), 1.2 GB/sec Bus
* Sound: SPU2, 48 2D Voices, ADPCM, 2MB
* Data: 24MB (2.6 GB/s), 16MB (81 MB/s), 4.7GB Discs, Expansion 56K Modem Ethernet
PSP
* Product Name: PlayStation Portable (PSP)
* Color: Black
* Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
* Weight: Approx. 260 g (including battery)
* CPU: PSP CPU (System clock frequency 1~333MHz)
* Main Memory: 32MB
* Embedded DRAM: 4MB
* Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
* Speakers: Built-in stereo speakers
* Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stick™ PRO Duo, IrDA, IR Remote (SIRCS)
* Disc Drive: UMD Drive (Playback only)
* Profile: PSP Game, UMD Audio, UMD Video
* Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
* Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
* Power: Built-in lithium-ion battery, AC adaptor
* Access Control: Region Code, Parental Control
* Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
Xbox
* Height: 3.1'
* Width: 11.8'
* Depth: 7.1'
* Weight: 8.8 lbs
* Media Type: DVD-ROM
* CPU: X86-to-RISC Intel Pentium III or Celeron 733 MHz
* RAM installed: 64 MB
* RAM technology: DDR SDRAM
* Cache size: 128 KB
* HDD Capacity: 8 GB
* Video Output: NVidia Xbox GPU 256-bit 2D/3D graphics acceleration
* Supported Video: NTSC S-Video Installed,Component video Installed,Composite video Installed
* Max resolution (external): 1920 x 1080 pixels Graphic Effects Shadows,Fog effects,Pixel Shaders,Vertex Shaders,Texture lighting,Bilinear filtering,Trilinear filtering
* Fill Rate: 4000 million pixels/sec
* Audio Processor: NVidia Xbox MCP
* Sound Output Mode: Stereo
* Memory Card: 8mb Flash
* Net: Intergrated 100mbps modem/LAN
* Ports: 1 Xbox AV output Xbox AV connector Installed,4 Game controller,1 Network RJ-45 Installed
PS3
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader *****ines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
XBOX360 Vienīgais kas mani neuztrauc, jo spec ļoti labs
Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
- 9 billion dots per second
Custom ATI Graphics Processor
- 500 MHz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader *****ines
- unified shader architecture
Memory
-512 MB GDDR3 RAM
- 700 MHz DDR
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus
Wii
Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB
Internet Connectivity
WiFi 802.11 b/g
Tātad man jautājums: Kapēc jau uz psx var spēlēt spēles ar tādu detalizāciju kā uz 10x spēcīgāka pc?
1.) Vai tiešām windows paņem visus pc spēkus?
2.) vai mēs vienkārši esam izdevīgi kapitālisma upuri?
PSX
Specs:
* Analog Joystick
* Controller
* Memory Card
* Link Cable
* Mouse with Pad
* RFU Adaptor
* Multitap Unit
* R3000A
* 32 bit RISC processor
* Clock- 33.8688MHz
* Operating performance - 30 MIPS
* Instruction Cache - 4 KB
* Data Cache - 1 KB
* BUS - 132 MB/sec.
* Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed)
* Maximum Capacity - 660 Megabytes
* Features Audio CD play XA Interactive Audio
* Control Pad Two control pad connectors Expandable with multitap connector
* Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
* Serial Port I/O Link Cable Connectivity
* Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
* 24 Channels
* 44.1KHz sample rate
* PCM audio source
* Digital effects include: Envelope Looping Digital Reverb
* Load up to 512K of sampled waveforms Supports MIDI Instruments
PS2
* CPU: Emotion Engine 300MHz, 128-bit INT, 128-bit FP, 24KB L1, 16KB Scratch, 8KB VU0, 32KB VU1, 450 MIPS, 6.2 GFLOPS, 66M Vertices/Sec, 2.4 GB/s Internal, 1.2 GB/s Graphics, 3.2 GB/s Memory
* Graphics: Sony GS 150MHz, 1.2G Texels/Sec, 32-bit Color, 4MB (48 GB/s), 1.2 GB/sec Bus
* Sound: SPU2, 48 2D Voices, ADPCM, 2MB
* Data: 24MB (2.6 GB/s), 16MB (81 MB/s), 4.7GB Discs, Expansion 56K Modem Ethernet
PSP
* Product Name: PlayStation Portable (PSP)
* Color: Black
* Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
* Weight: Approx. 260 g (including battery)
* CPU: PSP CPU (System clock frequency 1~333MHz)
* Main Memory: 32MB
* Embedded DRAM: 4MB
* Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
* Speakers: Built-in stereo speakers
* Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stick™ PRO Duo, IrDA, IR Remote (SIRCS)
* Disc Drive: UMD Drive (Playback only)
* Profile: PSP Game, UMD Audio, UMD Video
* Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
* Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
* Power: Built-in lithium-ion battery, AC adaptor
* Access Control: Region Code, Parental Control
* Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
Xbox
* Height: 3.1'
* Width: 11.8'
* Depth: 7.1'
* Weight: 8.8 lbs
* Media Type: DVD-ROM
* CPU: X86-to-RISC Intel Pentium III or Celeron 733 MHz
* RAM installed: 64 MB
* RAM technology: DDR SDRAM
* Cache size: 128 KB
* HDD Capacity: 8 GB
* Video Output: NVidia Xbox GPU 256-bit 2D/3D graphics acceleration
* Supported Video: NTSC S-Video Installed,Component video Installed,Composite video Installed
* Max resolution (external): 1920 x 1080 pixels Graphic Effects Shadows,Fog effects,Pixel Shaders,Vertex Shaders,Texture lighting,Bilinear filtering,Trilinear filtering
* Fill Rate: 4000 million pixels/sec
* Audio Processor: NVidia Xbox MCP
* Sound Output Mode: Stereo
* Memory Card: 8mb Flash
* Net: Intergrated 100mbps modem/LAN
* Ports: 1 Xbox AV output Xbox AV connector Installed,4 Game controller,1 Network RJ-45 Installed
PS3
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader *****ines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
XBOX360 Vienīgais kas mani neuztrauc, jo spec ļoti labs
Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
- 9 billion dots per second
Custom ATI Graphics Processor
- 500 MHz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader *****ines
- unified shader architecture
Memory
-512 MB GDDR3 RAM
- 700 MHz DDR
Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus
Wii
Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB
Internet Connectivity
WiFi 802.11 b/g
Tātad man jautājums: Kapēc jau uz psx var spēlēt spēles ar tādu detalizāciju kā uz 10x spēcīgāka pc?
1.) Vai tiešām windows paņem visus pc spēkus?
2.) vai mēs vienkārši esam izdevīgi kapitālisma upuri?